package com.antovita.militarymonkey.screens;

import com.antovita.militarymonkey.MyGdxGame;
import com.antovita.militarymonkey.input.MenuInput;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public abstract class MenuScreen extends Screen {
	
	public static boolean start = true;
	protected SpriteBatch batch;

	public MenuScreen(MyGdxGame game) {
		super(game);
		this.input = new MenuInput(gdxGame);
		this.batch = new SpriteBatch();
	}
	
	@Override
	public abstract void create();

	@Override
	public void render() {
		Gdx.gl.glClearColor(0.733f, 0.867f, 0.875f, 1); // 187 221 223
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
	}

}
